
Trailmakers | Internship
About
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Engine: Unity
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Released: 2019
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Genre: Adventure, Sandbox, Building, Multiplayer
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Platform: Steam, XBOX, PlayStation
Contributions
During my internship at Flashbulb Games I contributed with bug fixes and implementation of different systems with a focus on UI.
Implementation of new settings for players to be able to customize the HUD and be able to keep certain elements visible when the rest is disabled such as crosshairs for weapons or dialogue.

Implementation and refactor of UI tool tip systems to consolidate multiple different systems into a single system that can be used everywhere.
The implementation needed to be fast and not consume much resources and does not use UNITY's canvas system for better performance as well as giving more control to positioning.
Implementation of system to display the message to reset the cargo crates after a certain amount of time has passed after the last interaction.
All collision is handled on the server side, the challenge this provided was tracking interaction and making sure they are synced on the client side with multiple players.
Implementation of system to display the message to reset the cargo crates after a certain amount of time has passed after the last interaction.
All collision is handled on the server side, the challenge this provided was tracking interaction and making sure they are synced on the client side with multiple players.
Implementation of the new map markers for the frozen tracks DLC using the existing system for map and compass markers.
