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Spite Catharsis | Project 6
About
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Engine: Feather Engine (Custom Engine)
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Time: 10 Weeks + 4 Weeks preproduction and engine development
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Genre: Action
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Team Size: 18
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Platform: PC
Contribution
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Setup of Visual studio using premake
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Asset Manager
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Used for caching used meshes to improve performance
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Collisions
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Serialization of FBX Files into Binary format for quicker loading
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Joint parenting
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Staff is parented to joint in players skeleton
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Usable by colliders
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Boss Attacks and behavior implementation
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Summoning attack
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Parenting of VFX
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Spawn Enemy
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Timed with animation
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Swipe attack
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Colliders
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Delay
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Projectile attack
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Spawn porjectiles
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Duration
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